Quad:setViewport
Quad:setViewport
Sets the texture coordinates according to a viewport.
Function
Synopsis
Quad:setViewport( x, y, w, h )
Arguments
number x
- The top-left corner along the x-axis.
number y
- The top-right corner along the y-axis.
number w
- The width of the viewport.
number h
- The height of the viewport.
Returns
Nothing.
See Also
© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Quad:setViewport