love.physics.newWheelJoint

love.physics.newWheelJoint

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Creates a wheel joint.

physicsJointWheel.png

Function

Synopsis

joint = love.physics.newWheelJoint( body1, body2, x, y, ax, ay, collideConnected )

Arguments

Body body1
The first body.
Body body2
The second body.
number x
The x position of the anchor point.
number y
The y position of the anchor point.
number ax
The x position of the axis unit vector.
number ay
The y position of the axis unit vector.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

Returns

WheelJoint joint
The new WheelJoint.

Function

Synopsis

joint = love.physics.newWheelJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )

Arguments

Body body1
The first body.
Body body2
The second body.
number x1
The x position of the first anchor point.
number y1
The y position of the first anchor point.
number x2
The x position of the second anchor point.
number y2
The y position of the second anchor point.
number ax
The x position of the axis unit vector.
number ay
The y position of the axis unit vector.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

Returns

WheelJoint joint
The new WheelJoint.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.physics.newWheelJoint

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