love.filesystem.setSource

love.filesystem.setSource

Sets the source of the game, where the code is present. This function can only be called once, and is normally automatically done by LÖVE.

Function

Synopsis

love.filesystem.setSource( path )

Arguments

string path
Absolute path to the game's source folder.

Returns

Nothing.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/love.filesystem.setSource

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