DOMMatrixReadOnly

DOMMatrixReadOnly

package js-html

extended by DOMMatrix

Available on js

The DOMMatrixReadOnly interface represents 4x4 matrices, suitable for 2D and 3D operations. If this interface defines only read-only matrices, the DOMMatrix interface which inherits from it, add all the properties and the methods to allow to have modifiable matrices.

Documentation DOMMatrixReadOnly by Mozilla Contributors, licensed under CC-BY-SA 2.5.

See:

Variables

read only a:Float

Are double representing each component of a 4x4 matrix needed for 2D rotations and translations. They are aliases for some components of the 4x4 matrix:

2D 3D equivalent
a m11
b m12
c m21
d m22
e m41
f m42
They are read-only, but their counterpart, with the same name, in DOMMatrix aren't.

read only b:Float

read only c:Float

read only d:Float

read only e:Float

read only f:Float

read only identity:Bool

read only is2D:Bool

Is a Boolean indicating if the matrix contains a 2D matrix and only accept 2D transformations.

read only m11:Float

Are double representing each component of a 4x4 matrix. They are read-only, but their counterpart, with the same name, in DOMMatrix aren't.

read only m12:Float

read only m13:Float

read only m14:Float

read only m21:Float

read only m22:Float

read only m23:Float

read only m24:Float

read only m31:Float

read only m32:Float

read only m33:Float

read only m34:Float

read only m41:Float

read only m42:Float

read only m43:Float

read only m44:Float

Methods

flipX ():DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the original matrix being flipped around the x-axis, that is multiplied by the DOMMatrix(-1, 0, 0, 1, 0, 0). The original matrix is not modified.

flipY ():DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the original matrix being flipped around the y-axis, that is multiplied by the DOMMatrix(1, 0, 0, -1, 0, 0). The original matrix is not modified.

inverse ():DOMMatrix

multiply (other:DOMMatrix):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the original matrix being multiplied by the given DOMMatrix. The original matrix is not modified.

rotate (angle:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the original matrix being rotated by the given angle, with the rotation centered on the origin given. The original matrix is not modified.

rotateAxisAngle (x:Float, y:Float, z:Float, angle:Float):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the original matrix being rotated by the given angle and the give vector. The original matrix is not modified.

rotateFromVector (x:Float, y:Float):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the original matrix being rotated by the angle between the given vector and (1,0), centered on the origin given. The original matrix is not modified.

scale (scale:Float, originX:Float = 0.0, originY:Float = 0.0):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the matrix x and y dimensions being scaled by the given factor, centered on the origin given. The original matrix is not modified.

scale3d (scale:Float, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the matrix x, y and z dimension being scaled by the given factor, centered on the origin given. The original matrix is not modified.

scaleNonUniform (scaleX:Float, scaleY:Float = 1.0, scaleZ:Float = 1.0, originX:Float = 0.0, originY:Float = 0.0, originZ:Float = 0.0):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the matrix x, y and z dimension being scaled by the given factor for each dimension, centered on the origin given. The original matrix is not modified.

skewX (sx:Float):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the original matrix being skewed along the x-axis by the given factor. The original matrix is not modified.

skewY (sy:Float):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the original matrix being skewed along the y-axis by the given factor. The original matrix is not modified.

toFloat32Array ():Float32Array

Throws:

null DOMError

toFloat64Array ():Float64Array

Throws:

null DOMError

transformPoint (?point:DOMPointInit):DOMPoint

Returns a DOMPoint that is the point given in parameter multiplied by the matrix. Bot the original point and the matrix aren't modified.

translate (tx:Float, ty:Float, tz:Float = 0.0):DOMMatrix

Returns a DOMMatrix containing a new matrix being the result of the matrix being translated by the given vector. The original matrix is not modified.

© 2005–2016 Haxe Foundation
Licensed under a MIT license.
http://api.haxe.org/js/html/DOMMatrixReadOnly.html

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