WebVR API

WebVR API

API for accessing virtual reality (VR) devices, including sensors and head-mounted displays.

Spec https://w3c.github.io/webvr/
Status Unofficial / Note
IE Edge Firefox Chrome Safari Opera
    57 (1) 62 (2)    
    56 (1) 61 (2) TP 48
  16 (3) 55 (1) 60 (2) 11 47
11 15 (3) 54 (1) 59 (2) 10.1 46
10 14 53 58 (2) 10 45
9 13 52 57 (2) 9.1 44
8 12 51 56 9 43
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7   50 55 8 42
6   49 54 7.1 41
5.5   48 53 7 40
    47 52 6.1 39
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    45 50 5.1 37
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    43 48 4 35
    42 47 3.2 34
    41 46 3.1 33
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    29 34   21
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    27 32   19
    26 31   18
    25 30   17
    24 29   16
    23 28   15
    22 27   12.1
    21 26   12
    20 25   11.6
    19 24   11.5
    18 23   11.1
    17 22   11
    16 21   10.6
    15 20   10.5
    14 19   10.0-10.1
    13 18   9.5-9.6
    12 17   9
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iOS Safari Opera Mini Android Browser Blackberry Browser Opera Mobile Android Chrome Android Firefox IE Mobile Android UC Browser Samsung Internet QQ Browser Baidu Browser
11                      
10.3 all 56 10 37 59 (5) 54 11 11.4 5 (4) 1.2 7.12 (2)
10.0-10.2   4.4.3-4.4.4 7 12.1     10   4 (4)    
9.3   4.4   12              
9.0-9.2   4.2-4.3   11.5              
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8.1-8.4   4.1   11.1              
8   4   11              
7.0-7.1   3   10              
6.0-6.1   2.3                  
5.0-5.1   2.2                  
4.2-4.3   2.1                  
4.0-4.1                      
3.2                      

Notes

Not every computer or smartphone could run WebVR appication. For smartphones, you need a gyroscope and for computers must be VR-ready also the needed sotfware (Oculus client or (Steam VR and VivePort)) and drivers must been installed on the computer. In this situations, you've the best experiance to use WebVR applications.

  1. Available only in Firefox nightly & Firefox Developer Edition, not yet on track to be enabled for stable & beta builds and supports only the Oculus Rift and the HTC vive on Windows VR-ready computers.

  2. Enabled behind the WebVR & "Gamepad Extensions" flags under chrome://flags. Currently builds use an older version of the (still changing) specification and supports only the Oculus Rift and the HTC vive on Windows VR-ready computers.

  3. In development in the latest Edge builds and supports only Windows Mixed Reality.

  4. Supports only Samsung Galaxy devices with the Samgung Gear VR

  5. Supports only Google Daydream on daydream-ready devices and Google Cardboards

Bugs

  • WebVR is in development and is still changing. Because of this there could be bugs inside the standard of the W3C.

Resources

Data by caniuse.com
Licensed under the Creative Commons Attribution License v4.0.
http://caniuse.com/#feat=webvr

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