Component.Reset
Class: Phaser.Component.Reset
Constructor
new Reset()
The Reset component allows a Game Object to be reset and repositioned to a new location.
- Source code: gameobjects/components/Reset.js (Line 12)
Public Methods
- Source code: gameobjects/components/Reset.js (Line 30)
reset(x, y, health) → {PIXI.DisplayObject}
Resets the Game Object.
This moves the Game Object to the given x/y world coordinates and sets fresh
, exists
,visible
and renderable
to true.
If this Game Object has the LifeSpan component it will also set alive
to true and health
to the given value.
If this Game Object has a Physics Body it will reset the Body.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
x | number | The x coordinate (in world space) to position the Game Object at. | ||
y | number | The y coordinate (in world space) to position the Game Object at. | ||
health | number | <optional> | 1 | The health to give the Game Object if it has the Health component. |
Returns
This instance.
© 2016 Richard Davey, Photon Storm Ltd.
Licensed under the MIT License.
http://phaser.io/docs/2.6.2/Phaser.Component.Reset.html